Tuesday, 12 March 2013

Final Fight and Elevator Action Returns

Stumbled onto this F3 cartridge and motherboard package for a steal.




I did not think much of it until I watched a youtube video of the game in action. Depending on which game you grow up with, the original Elevator Action was a one player "multi" platform game where you are presented a cross section of a building on one screen, so the details are quite small but adequately protraying the various going on that is played out on each floor. A few games borrowed this game mechanics as well like Mission Impossible and Technocop while keeping faithful to the riding elevator and shoot recipe, they increased the size of the sprites and the level design consequently loss the various going on that is played out on the other levels. Elevator Action Returns retained the size of the sprites and increased the details of the stages but in a dynamic fashion: the camera zooms in and out depending on location and pans to different locations to guide and dramatise the action. And as a side note, the arcade board is one of the biggest I have in my collection...only dwarfed by Pit-Fighter.

Also picked up Capcom's Street Fighter '89 aka Final Fight.


It is extremely clean considering its age. I remember playing the game in my local chinese takeaway (Golden Eagles Takeaway) and thoroughly enjoyed it with a side of potato fries. The cabinet was a typical 25" wooden cabinet with all the arts. It was beautiful. The takeaway also housed a WWF superstar, Main Event, Double Dragon and Street Smart in one stage or another. They also has a outrun machine there as well. I really missed that place and since my childhood, it has been converted into a hair salon/cafe.

Other news, my gameroom is getting built next week, I will document the process as I believe its going to be a once in a lifetime event and marks my midlife.

Friday, 15 February 2013

HORI's revamp stick for a song.

Got this stick in today from online shop for $38NZD (20quid or $32USD at time of writing) shipped in 2 days. Will update with impressions soon, but it is definitely better than the tatsunoko vs capcom stick by madkatz for a similar price a few months back.


 Double boxing is always welcome when it comes to HORI arcade stick's flimsy (ecofriendly?) packaging.


The box itself, a few ding here and there...definitely the tatsunoko packaging is better!


Hayabusa's ball just popping out there..

Thursday, 20 September 2012

My Supergun

My supergun/arcade test rig:

The theme I was going for was...cheap, but not nasty. Salvaged some speakers from a broken desktop speakers, installed a PSU from a dying computer, got a couple of resistors and wires and thats about it. I try to keep it simple and also installed a line fuse or 3 so I wont fry any boards I test.



Decided to splurge a bit and got hinges for the top!


All up costed me less than $10 in extra parts, others were junk from previous foray. It is hooked up to my panel by an adapter:




The beast in action. Notice there is no scanlines...

Tuesday, 18 September 2012

Chopped NAOMI standup to a sitdown

Just a rough photoshopped for now, but the work has been done and just finishing the control panel wiring and wire routing then its all done. Quite pleased with the result and all the cabinets are at the same height.

Friday, 17 August 2012

Some CAPCOM art books.

Picked up some CAPCOM art books from a local seller, to my surprise, 2 of them are still sealed!!

The Darkstalkers one is unsealed but in very good condition. Picked them up for a song so can not complain. I will unseal the other two books later on and maybe do a few scans.

Thursday, 16 August 2012

CAPCOM CPS2 boards get!

Pretty boring casing containing some interesting games! CPS2 game PCBs are housed in cheap albeit lazy design looking casings that act as a protective casing and to aid transportation. You need a top and bottom board for it to run in a JAMMA cabinet. To utilise the extra 3 buttons ( widely known as Kicks ) you need a CPS2 harness (CPS3 uses the same harness, but CPS1 is different) to connect the extra buttons directly to the bottom board. As you can see it is mostly dominated by fighting games, despite that, the team has churned out a few side scrollers such as Dungeons and Dragon (Tower of Doom pictured) and puzzle games such as Super Puzzle Fighter II Turbo (pictured here). They are quite big boards when assembled too.


Most of the fighting ones definitely will be housed in the SEGA VS City. Others can be in any type of cabinet.

Some HYPER get...

Hyper64 NeoGeo that is! Got the fighting games pack for my JAMMA cabinets. The catridges are made of metal and very heavy, definitely towers over the old MVS cartridges and second only to the CPS2 B-Boards (if you classify them as carts). The motherboard is quite heavy as well, so half the price of the pickup was postal related!

The motherboard with Buriki One installed. The casing of both cartridge and motherboard is solid metal, SNK did not spare the expense on quality here **ahem CRAPCOM plastic CPS2 casing**


The business end of the motherboard. This particular revision is fully JAMMA compatible. Earlier version does not output sound through the JAMMA connection so additional wiring is required.

Here we have Samurai Showdown 64 -2 and also Fatal Fury: Wild Ambition and a pen to show the scale of the heavy as metal cartridges.

Will install it into a cabinet later once my cabinets have a proper home.