upon further inquiry to yet another Street Fighter 2 Cabinet on the local auction site. The seller was offering some gameboards for sale. From his location and the cabinets in the background, I was 80% sure what he had on offer before he answered.
And it was this game
One of NMK’s greats Thunder Dragon 2. I already have Thunder Dragon so this addition is a must. The price is super reasonable.
And a candid shot of some games I played this weekend.
I just received the parcel today and decided it would be a good time to test them out. All the boards I got are non JAMMA boards so what that means is that provided the power supply is the same that I would expect from a JAMMA connector, I needed to adapt the games input/output to JAMMA standards. Luckily all the boards came with their own harness so it is a matter of mixing and matching the connections.
First up we have a SEGA System 16 classic: Shinobi. The reason why that big Hitachi chip is there is to thwart piracy (more on this later...) so there is a level of encryption in the game data to prevent bootleggers to copy the games information.
Next up, as featured last post, is Wonderboy...hmmm...upon closer inspection, it is a conversion from 4D Warriors. I am not sure whether it was a factory conversion or one done by the operator, but it was definitely converted from the other System 1 game. No matter, I prefer this over the System 2 retrofit setup with daughterboards etc. Could this been an illegal conversion away from SEGA's eyes? I would need to consult with friends in Japan for more details.
And finally, something that was not on the list in the first place when enquiring about Wonderboy...this small wonder: Bubble Bobble! Now I have completed my Bubble Bobble & Rainbow Island collection. Looking forward to powering both of them on at the same time.
First I worked on the System 1 to JAMMA adapter. Took me no time and done a double check before I powered on my AV7000.
It works. Everything worked as advertised.
Now I move onto the System 16 to JAMMA adapter. It was a little more involving since it incorporates a second player.
Time to rescue those damn ninja kids..
Finally I move onto the Bubble Bobble to JAMMA adapter...my head was spinning by the end of this because I needed to double check the orientation of the 3 harnesses as well as their relative input/outputs. I think I totally maxed out all the Ground inputs on the JAMMA connection including video ground.
Everyone was right, it is a beautiful game.
Sorry to leave the post on this video note...good luck getting the music out of your head for the rest of the day.
On a side note, got me some side arm...this is a beast of a gun. Can expect sore wrist in no time as it is made of solid metal.
Decided to fire up my other NBA JAM board and it was in a mood for resetting. Off to Trademe it goes..
Some manuals and log of the PCB life..
Next up, I powered up my second copy of POW...I notice this is a 1 board revision whereas there exists a motherboard + ROM combo as well..
Damn RAM error...every second (or third line) is a blank so no it is not an intentional scanline filter...
Do you realise this is not a pleasant game? Neither did I! The MEGADRIVE version was the one I was most familiar with and I remember it as being "fair" in terms of difficulty.
Will this be a game I will be putting more time into?
Now, this game is far more enjoyable. Maybe I dislike bugs in real life??
GROWL is an interesting title. The 2 frames animation of the main character kicking poachers and 80s chicks ass is funny and strangely gratifying. Not to mention reducing them into chunks of BBQ meat (presumable for the animals to consume on after you rescue them?).
This game has slightly more frame of animation, but it plays dirt cheap. Prepare to kick punks in the ribs when you play this game. The unlimited ammo on the handgun is a blast.